
I practised for a while, but Boost Guardian caused me problems, even with four energy tanks.

My intent was to try to demonstrate that the above "impossible" Grapple skip trick in Sanctuary could be performed with sufficient consistency to make a single-segment Grapple skip run possible. Originally I wanted to have a crack at the single-segment any% category, because I felt this would be easier to beat than the segmented, and would probably have been more fun. While running Echoes is probably not the most sensible activity to undertake when one is struggling to maintain one's sanity, it is nevertheless arguably better than sitting around doing nothing. Finally, the emotional problems with which I was having to deal in the last few months of 2007 left me desperate for something in which I could immerse myself. Thirdly, a post on the SDA forums claiming that skipping the Grapple Beam requires one of the hardest tricks ever performed in a speed run annoyed me intensely, because this is simply not the case. I also knew that I was the only player likely to attempt to improve this, because nobody else has ever seemed terribly interested in taming this game. Secondly, the training I'd received and the new tricks I'd found in the process of executing my "banned", out-of-bounds abusing low% run in Summer 2006 made me realise that the incumbent 1:43 any% could be beaten without too much difficulty. Firstly, having helped to run Speed Demos Archive for over a year by this point, it was something of an embarrassment to me to be the only administrator never to have had a run listed on the site. Several factors contributed to my attempting this playthrough.

I'd like to dedicate this run to the late Mark Haigh-Hutchinson. Available in seven versions: low/normal/high quality DivX, and normal/high/insane/low quality H.264 MPEG-4.

Speed run of Metroid Prime 2: Echoes in 22 segments, completed on January 6 2008.
